lua scripts that use "set_stadium" event - unfortunately, because of the way the stadiums are structured and handled by the game, it was necessary for a to use set_stadium event to force the game to use the exact stadium ID of the new stadium, in order to load all the files that belong to that stadium.
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cpk adboards packs, you can comment-out single line of code in a to disable adboards serving (see the code, it is noted where that line of code is)Ģ.
If you'd like to use your already configured. adboards handling - by default, stadium server will load common\bg\model\bg\bill related files (including config.xml!!) if they exist within custom stadium files. # Stadium server is deactivated in edit modeġ. # Correct stadium previews and stadium names - displayed in game menus (where available, depending on game mode) and scoreboards
Barcelona -> Konami's Camp Nou, Team X -> Stadium X from your. cpk pack or from stadium server's repository.Ĭomplementing this change, additional lua table is available, to customize which teams should keep their. "Random" setting in exhibition mode is going to select stadium either from your. cpk pack and additional stadium server's stadiums side by side. This enables you to use any stadium from your. IMPORTANT CHANGE: Stadium server will be active in exhibition mode ONLY if you have selected either "Home ground" or "Random" setting. # Exhibition mode behavior - stadium assignment logic has been refined to be more in-line with the usual game behavior: Spoiler: FA cup setup with 3 random stadiums used before final match and Wembley for final match V1.1 - CAUTION: if multiple stadiums are assigned to a single competition and you want to use specific stadium for finals, then you must include stadium for final match IN EVERY stadium assignment See map_competitions.txt file for more details # Support for optional stadium to be used in final match of the competition only - again, pretty much self-explanatory. Since v1.1, because of newly introduced random stadium selection option for competitions, override_competitions table has been vastly increased to include all exhibition, league and league-cup matches - you can keep individual stadiums for those teams that already have one in map_teams.txt, while all the other teams without individual stadium would get randomly selected stadium from map_competitions.txt To override this default behavior you have to slightly modify a script itself - add/remove competition IDs in override_competitions table, thus defining more or less competitions where individual team assignments from map_teams.txt takes priority over competition assignment from map_competitions.txt
IMPORTANT: by default, competition assignment would always take priority over team assignment in any game mode, but that can be easily configured within. Three stadiums assigned to EPL in map_competitions.txt - random selection in-game Participates in that competition, BUT DOES NOT have individual stadium assigned in map_teams.txt file. # v1.1 - It is possible to assign unlimited number of stadiums to the same competition - in this case, ONE RANDOM stadium will be selected for every home team that: # Stadium assignment to competitions via map_competitions.txt file - use it to connect competition/tournament ID with one or more stadiums from GDB.Īll teams participating in particular competition can either use identical stadium (if ony one stadium is assigned to that competition) or have one of the stadiums assigned randomly (v1.1 feature) if there's more than one stadium assigned to that competition.
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# Stadium assignment to individual home teams via map_teams.txt file - pretty much self-explanatory, see the supplied map_teams.txt file for examples of how to connect team ID with one GDB-stadium